
- Версия Unreal Engine
- 5.6
With this plugin, you can customize what music and sounds will be played in different parts of the map when the player is just walking or there is a combat or something else. After adding the plugin to your game, you will have access to: ASAudioComponent is an audio component with slightly advanced functionality; MainAudioComponent is an actor that you just need to place on each level and customize it, it contains several ASAudioComponent and functions for play, stop, pause, etc. audio on these audio components; AudioZone is an actor, an area, when a player enters or leaves it, the music and sounds being played are replaced, placed at the level where it is necessary.
Code Modules:
Number of C++ Classes: 4
Network Replicated: No
Technical Details
Features:- Crossfade
- Playlist
- Combat Music
- Audio Zones
- Code Commented
- Easy to use and setup
Code Modules:
- AudioSystem - Runtime
Number of C++ Classes: 4
Network Replicated: No