
- Версия Unreal Engine
- 5.0
This Product is based on the UE5 Mannequin. It does work with metahuman tal nrw proportions as well.
Samurai Vol1 :
- 5x Chest: 3x base Chest armor + variations 2x NPC Chest in total 21 SK Meshes
- 4x Pants with variations (combined and seperate)
- 8 x Shoes with variations
- 8x Bracers with mesh variations
- 7xHats with mesh variations in total 21
- Sample tints are included
Multiple SK Item groups: hats, hairs, heads, chests are modular and ready to assemble your own Asian Armour fighter.
Each equipment uses a master material and a mask texture, which allow you to tweak its visual appearance in detail. Each body part can be tweaked manually.
Main- and off-hand slots are also prepared in the Blueprints to receive your data. Based on "UE5 Mannequin Rig" template. See overview Map with Set Masterpose Component.
Technical Details
Character: 1 MasterBlueprint and example NPC BlueprintCharacter Parts
73 SK meshes
~ 200 PBR Textures: Albedo, normal, ORM (ambient Occlusion, Roughness, and Metallic) and tint masks
~200 Materials: Including 4 Master Materials for items and hairs
Maps: 1 Overview
Other: UE5 Mannequin with Metahuman tal nrw support
Scaled to Epic Skeleton: YES
Rigged: YES
Rigged to Epic Skeleton: YES
Animated: No Animation included
Vertex counts of characters: 50k-140k for full Char
Morph targets –programming BP part prepared :
Glovers and Chests are shipped with basic morph positions The system is easily expandable to bring in your own creations if you'd like to change items dynamically - for your hero character
Recommendations:
Export Hair or Chest pieces to your preferred DCC packages and adjust them to fit the desired Helmet piece. It can be performance heavy to have double vertexdata with a morphtargets for helmets - if you don't need them to adjust dynamically.