
- Версия Unreal Engine
- 5.6
Ant is a comprehensive solution tailored for managing crowd\swarm movements in gaming environments. With a range of advanced features, including support for corridor movement, compatibility with UE navigation systems, and fast asynchronous shape queries like Ray and Polygon, this plugin offers developers a versatile toolset for creating dynamic and realistic crowd behaviors.
Technical Details
UPDATE:NEW: Path-replanning system with dynamic obstacles.
NEW: Corridor based flow-field path follower.
NEW: Custom shared path using Spline.
NEW: Units formation.
Improvements: More BP nodes.
Features:- Supports both C++ and Blueprint.
- Supports corridor movement.
- Fully compatible with UE navigation system.
- Supports fast async shape queries such as Ray and Polygon.
- Ready to use RTS screen unit-selection from both BP and C++.
- Supports agent formation and sorting.
- Easy to Save/Load the entire simulation with a single function call.
- Supports agent rotations and turn rate.
- Can compute landscape height and surface normal for thousands of agents per frame.
- Supports movement interpolation to smooth low tick rate physical steps to real tick rate.
- Can handle thousands of agents thanks to its parallel multi-threaded ECS design.
- Fully integrated debug draw.
- Clean and readable source code with a lot of comments.
Code Modules:
- Ant (Runtime)
Network Replicated: No
Supported Development Platforms: Win64 (not tested but it should be fine with all other platforms)
Supported Target Build Platforms: Win64 (not tested but it should be fine with all other platforms)
Important Notes: this plugin is heavily under development.