- Версия Unreal Engine
The set contains 11 decoration items that feature sound and destruction effects.
All items are all self made and textured 3D objects.
All sounds are self recorded with a TASCAM mobile recorder.
Modified character features stable walking over collision objects a "grab" mechanism as also a custom shooting logic with a custom projectile.
However these are just in this package to demonstrate the physical objects.
Technical DetailsThe features of this set are:
11 textured 3D models that are used in 11 Blueprints
125 self recorded collision sounds set up in 12 sound cues
10 unique mapped Materials and 3 tile-able Materials using a total of 41 textures
• 1x 512
• 12x 1024
• 28x 2048
11 Blueprints for physical decoration derived from one base class
• implemented logic to play sounds at collision
• all 11 blueprints derive from one base class
• with option to make objects breakable
• pitch downshift when objects get scaled up
• color tinting, either manually or randomized via seed
• one tint-able standard shader with detailtexture and tint mask option
• one tint-able opaque glass shader with detail texture and tint mask option
Also two objects offer physical constrained content to sell the realism of these items. The paintcan and the bike.