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Coin 5.3 Plugins ‌‌‍‍‎ AI Spline-Based Movement System v1.1.3

AI Spline-Based Movement System
Версия Unreal Engine

Plugins with verified compatibility:
AI Patrol & Action System

What is this plugin used for?
This is an advanced, optimized, and easy to setup component-based system that will let you to achieve more AAA quality aspects of your games. Makes AI moving on navmeshes a lot more smooth and natural without forcing any rotation/movement limitations to your Character (or Pawn) and with no compromises on the performance side (at least on modern mid-end desktop CPUs). C++ well commented code only and almost all is virtual and fairly flexible for inheritance and your further code modifications.

How to use it?
  • Add plugin's actor component to your Pawn/Character
  • Add just two nodes/behavior tasks from it to your logic
  • Tune it's params (which all has description) as you want
  • That's all
  • Easy to setup, no coding skills required
  • Contains 1 actor component, 2 blueprint nodes, 1 behavior tree task
  • Compatible both with Characters and Pawns
  • Compatible both with RVO Avoidance and Crowd Manager, but not at perfect level in some cases
  • Very well optimized - no performance drops at least on modern $100 CPUs (tested with 100 actors)
  • Has fully commented code - hundreds of lines of comments
  • Code is fairly flexible for inheritance and your further code modifications
Technical Details
Number of Blueprints: 0
Number of C++ Classes: 4
Network Replicated: No (Not Required)
Supported Development Platforms: Win64/Win32/Linux/MacOS/PS4/XboxOne/IOS/Android
Supported Target Build Platforms: Win64/Win32/Linux/MacOS/PS4/XboxOne/IOS/Android
Documentation: Source code comments + Tutorial (PDF)
Example Projects (Plugin Required): UE4.20; UE4.21; UE4.22; UE4.23; UE4.24; UE4.25
Demo project: Packaged

Version 1.1: added Asynchronous Blueprint Node
First release
Last update
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Latest updates

  1. Update to 5.3

    Update to 5.3 v1.1.3
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  3. Update to UE 5.0 v1.1.3

    Update to UE 5.0 v1.1.3