
- Версия Unreal Engine
- 5.3
Technical Details
Includes:- Material functions x2 (AdvancedTriplanar, AdvancedTriplanarInit)
- Demo Materials demonstrating triplanar capabilities
- Grunge and normal textures
Features:
- RGBA triplanar output
- Normals triplanar output, corrected
- Switch for World or Local space triplanar
- Controls for intensity on top and side planes
AdvancedTriplanarInit:
This function is used once within your material to calculate the triplanar mapping UVs, plane masks and a few other parameters. These can then be reused as many times as needed within your material in the other material function; AdvancedTriplanar
AdvancedTriplanar
This function takes the parameters from AdvancedTriplanarInit and applies them to a specified texture. This function can be used multiple times with different textures, but taking the same parameters from the init function. This is particularly useful for PBR materials where you may need to apply triplanar mapping to BaseColor, Occlusion, Roughness, Metallic and Normal.
Assets:
Master material: 2
Material instances: 32
Material functions: 2
Textures: 86 (all 2k resolution)
Supported Development Platforms:
Windows: Yes
Mac: Yes
Documentation: https://blog.henlo.co/2023/09/13/advanced-triplanar-material/