
- Версия Unreal Engine
- 4.26
The Framework is created to provide a production ready foundation for VR, Desktop and Mobile applications.
Interaction
VR: Modular highly configurable component based VR Motion Controller SystemDesktop: First person character controllable through Keyboard/Mouse and Gamepad.
Mobile: FP Character with fully functioning touch interface.
Interaction
- Grabbing: PickUp, Physics, Throw, Rotate Objects
- Dragging: Pressing buttons, Drawers, Doors, Levers, Valves, Sliders
- Snapping & Anchor system
- Gaze View
- Teleporter
- Object Highlight System (Post Process, Mesh and Material based)
Multiplayer
The framework introduces a component based replication system to easily replicate all states any actors state. The Framework offers a ready to use multiplayer solution using the Epic Online Subsystem.Navigation
A huge variety of combine-able movement modes.- Walk/Fly
- Teleportation (Free/Component/NavMesh)
- Ghost Movement
Highlight
A flexible interactive Object Highlight System- Post Process
- Mesh highlighting
- Material highlighting
Dynamic User Interfaces
All interfaces are highly adaptable and intuitive to use.- Fully Replicating UI System
- Vector Based
- World, Pawn and HUD UI
- Elements (Scaffolds, Overlays, Message, Keyboards)
- Hand, Controller and Finger interaction
Extras
- Spectator and Camera System (Control avatar on PC while one person is in VR)
- Loading, Transitions & Intro System
- Orbit View
- Mount View
- Tons of Stuff under the hood...
Technical Details
Note: Create Projects from4.20-4.23: AVRFramework 2.1
4.24-4.25: AVRFramework 3.1
4.26: AdvancedFramework 4.1
5.0: AdvancedFramework 5.0
Contains:
- 237 blueprints
- 53 structs
- 137 widgets
- 16 interfaces
- 15 levels
- Windows
- Mac (only community tested)
- HTC Vive/Pro, Oculus Rift/Rift S, Oculus Quest 1/2, Valve Index
- Android
- Our Community uses basically every VR Headset out there. Ask them on Discord if you have specific questions.