
- Версия Unreal Engine
- 5.2+
- Menu - Select Mode | Input Settings | Save and Load | Create Session | Session List | Pause Menu
- Third Person and Top Down modes with unique abilities
- Save and Load. All progress is saved
- Waypoint System - Point of Interests for AI, Pathfinding
- Spawn System - The system allows you to spawn/respawn AI in the world in a specific location, at a specific time, with pre-set data.
- Optimization Component - Animation, Movement, Rendering, Perception
- AITools Helper - Editor Utility for convenient working with tools in the editor
- Day Night System - AI behavior depends on the time of day
- Teleport System - To another level, To Point
- Behavior Templates - Villagers, Guards and Animals are not bound to a certain place, they can move anywhere according to their goals
- Spawn Window and AI Statistics
- Attributes - Health, Stamina, Attack etc. | Attribute Points | Attributes can affect Attributes | Regeneration
- Effects - 29+ parameters | Modify attributes | Apply other effects and tags | Grant abilities | Execution custom logic | Level and Level Up Requirements | Application Policy | Duration and Tick Policy | Stack Policy | Buff | Debuff | Control | DoT | Frontal Block
- Abilities - 17+ parameters | Active and Passive | Level and Level Up Requirements | Activation Policy | Interruption Policy | Cooldown, Cost, Charges | Frontal Block | Dash | Sprint | AoE and Target | Casting Bar | Select Area
- Effect and Ability Trees
- Fall Damage and Damage Handling
- Inventory - View Modes | Sorting | Disassembly | Consumable | Weight | Drop Item | Break Item
- Equipment - Weapon Modes | Attributes Depend on Level | Set Bonuses | Sockets | Visualization
- Incrustation - Set Number of Sockets | Set Available Item Groups | Set Inserts and Extract Cost
- Merchant - Currency | Different Assortment | Global/Unique Buyback | Unlimited Amount Option
- Craft - Global/Unique Recipes | Multiple Recipes for One Item | Alternative Ingredients
- Loot - Pick Up from Ground | Get from Actor | Get from Killed AI
- Warehouse - Global/Unique
- Trade between players
- Quest Chains - Completed or Failed quests trigger another quests
- Quest Events (OnAvailable, OnActive, OnComplete, OnFail)
- Objective Events (OnActivate, OnComplete)
- Local Quests
- Objectives: Custom, Discover, Gather Item, Affect World Actor, Deliver Item, Receive Item, Kill, Complete or Fail Quest
- Quest Helper - Editor Utility Widget. Helps to check how quests are added to game (which actors are bound to quest)
- Track System - Compass | World Map | World