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Coin 5.2 BP ‌‌‍‍‎ Action RPG Template 5.2+

Action RPG Template
Версия Unreal Engine
5.2+




  • Menu - Select Mode | Input Settings | Save and Load | Create Session | Session List | Pause Menu
  • Third Person and Top Down modes with unique abilities
  • Save and Load. All progress is saved


  • Waypoint System - Point of Interests for AI, Pathfinding
  • Spawn System - The system allows you to spawn/respawn AI in the world in a specific location, at a specific time, with pre-set data.
  • Optimization Component - Animation, Movement, Rendering, Perception
  • AITools Helper - Editor Utility for convenient working with tools in the editor
  • Day Night System - AI behavior depends on the time of day
  • Teleport System - To another level, To Point
  • Behavior Templates - Villagers, Guards and Animals are not bound to a certain place, they can move anywhere according to their goals
  • Spawn Window and AI Statistics


  • Attributes - Health, Stamina, Attack etc. | Attribute Points | Attributes can affect Attributes | Regeneration
  • Effects - 29+ parameters | Modify attributes | Apply other effects and tags | Grant abilities | Execution custom logic | Level and Level Up Requirements | Application Policy | Duration and Tick Policy | Stack Policy | Buff | Debuff | Control | DoT | Frontal Block
  • Abilities - 17+ parameters | Active and Passive | Level and Level Up Requirements | Activation Policy | Interruption Policy | Cooldown, Cost, Charges | Frontal Block | Dash | Sprint | AoE and Target | Casting Bar | Select Area
  • Effect and Ability Trees
  • Fall Damage and Damage Handling


  • Inventory - View Modes | Sorting | Disassembly | Consumable | Weight | Drop Item | Break Item
  • Equipment - Weapon Modes | Attributes Depend on Level | Set Bonuses | Sockets | Visualization
  • Incrustation - Set Number of Sockets | Set Available Item Groups | Set Inserts and Extract Cost
  • Merchant - Currency | Different Assortment | Global/Unique Buyback | Unlimited Amount Option
  • Craft - Global/Unique Recipes | Multiple Recipes for One Item | Alternative Ingredients
  • Loot - Pick Up from Ground | Get from Actor | Get from Killed AI
  • Warehouse - Global/Unique
  • Trade between players


  • Quest Chains - Completed or Failed quests trigger another quests
  • Quest Events (OnAvailable, OnActive, OnComplete, OnFail)
  • Objective Events (OnActivate, OnComplete)
  • Local Quests
  • Objectives: Custom, Discover, Gather Item, Affect World Actor, Deliver Item, Receive Item, Kill, Complete or Fail Quest
  • Quest Helper - Editor Utility Widget. Helps to check how quests are added to game (which actors are bound to quest)
  • Track System - Compass | World Map | World
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Lucifer
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