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V.I.P 4.25 BP Ability Casting System 4.25

Ability Casting System
Версия Unreal Engine
Showcase Video
Discord Channel
Forum Thread

Note: 4.19 now works on single, coop and dedicated server builds.

This add-on includes the functionality to cast, cancel and hold out abilities and then apply effects on any character that has the "Ability Component" attached to them.
Press a # to load the ability. LMB to cast, RMB to cancel.
Casting mechanics for each ability are easily configurable inside the AbilitiesDataTable.
Includes 10 Example Abilities:
1 Fireball with a knock back
2 Poison ball with poison over time
3 Fire Bolt
4 Frost Bolt
5 Wall of Fire
6 Magical Shield
7 Exploding Blast
8 Heal Other
9 Heal Self
0 Resurrect

Easy to replicate and comes with Projectile_base bolt_base, Base_AoE.
Create a child component and apply your own code or make your own base_ability class to create children from.

The "Character System Component" includes a status, death, resurrection, and regeneration system.
The ability system can work with any game as a Spell Casting System or way to create a progress bar along side an action.

This is an 'Add-on' meaning you can add it to any existing project instantly.
Technical Details
  • Ability & Effect Casting System
  • Character Status System With HP/Mana/Stamina
  • 5 Damage Types
  • 10 Example Abilities
  • 15 Example Effects
  • Fully Authoritative Server for Dedicated Host Games
  • Works on Single, Coop, and Dedicated Builds
Number of Blueprints:
2 Components
1 FL
1 ML
10 Ability BP's
15 Effect BP's
5 Damage Types
9 GUI's
1 Character
1 Level
1 Game Mode

See AbilityDemoThirdPersonCharacter under Content/AbilitySystem/DEMO

Network Replicated:
Yes. Fully Server Authoritative
This add-on also supports single player and coop builds but it is built to handle Dedicated Server.
First release
Last update
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